Batocera Linux

A while ago I heard about a free Linux distribution called Batocera via a Youtube video ( – video in German). I piqued my interest, because I had grown up with the C64 and Atari ST, and always had an affinity with playing games. This particular Linux distribution, you see, allowed emulation of just about any retro computer/console within an easily configurable, visually attractive user interface. All you needed to do was install it on a sufficiently sized USB or SSD drive and Bob’s your uncle. Oh, and populate it with the appropriate ROMs and game files.

By the time I had discovered Batocera (named after a beetle, incidentally) it was at distribution 37. It was indeed very easy to install, although I was disconcerted for a bit when I saw most of the external SSD somehow losing its storage space after installation. This turned out to be the result of there being a big Linux-format partition that is invisible to us Windows n00bs. After installing I reset my system. Luckily, I didn’t even have to go into the BIOS because my system has a ‘boot from’ hotkey allowing the selection of which device to boot from – including the external SSD.

Please allow for me, at this point, to write a bit about the magic of mass storage evolution, told from the perspective of someone whose first hard disk (the Atari SH204) was 20 Mb (no typo), with sturdy metal housing, having the size of a shoe box, weighing about 3 kilos (according to current internet sources, though I don’t remember it weighing that much), and setting me back the 1988 equivalent of about € 440 (1000 Dutch guilders, which may even have been the second-hand price as I got it from a friend). Back then I threw every application that I owned on it, and I still had many megabytes to spare. It was lighting fast (compared to a floppy disk, obviously) and incredibly, well, spacious. Inside of it was a 3.5 inch (Tandon TM262) or 5.25 inch (Seagate ST225) drive with ST506 interface (though I never opened it, as I was too shit-scared I would lose data). I also remember I sometimes needed to defragment it in order to speed it up, which would take one or more hours and was one of the scariest things I had ever done to, literally, all my data and apps. Ever since, adhering to what is known as Kryder’s Law, mass storage has become denser, more compact yet allowing for bigger storage, and let’s not forget oodles cheaper. I now have 512 Gb USB drives barely bigger than twice the width of a USB-A socket, costing a bit over € 40 (roughly 25600 times the storage at 1/10th of the price). I guess it’s a sure sign of belonging to the 40+ (or even 50+) demographic when this still truly boggles one’s mind. At any rate, I put Batocera on a 2 Tb Samsung SSD that is available for a bit over € 130 (roughly 102400 times the storage at less than 1/3rd of the price). It is the size of a credit card and 0,8 cm thick. Belonging to the age bracket I mentioned before, colour me impressed.
Enough now of this stuff that makes me sound positively geriatric. Well….maybe. Hopefully.

So I booted into Batocera and was, rather quickly, met by the splash screen and a menu where I could select literally any system I had ever heard of…as well as plenty I never knew existed. All of this was presented, like mentioned before, in a visually rather pleasing user interface. Most systems, obviously, had no games to play. Some of them did – freeware ports of some popular titles, as well as the odd other free game. Batocera will make use of your computer’s hardware but none of its internal storage, which means you can make use of the controller, mouse, keyboard and network card, but need an external USB drive to copy files to/from it. You have no access to the Windows file system, and can’t even access it using your network because Windows is simply not active the moment Batocera runs on your system. Thankfully, it has a file organiser available for the task of copying files from an external USB drive.
My first step involved discovering just which systems it supported. There were Atari ST and C64, of course, but also other systems from before, during and after that era. I spotted the Vectrex (a very cool vector-based system that had a built-in monitor, that I used to drool at when I gazed into the window of a local toy store in the early 80s), the Philips Videopac (from that same era, on which I played hours of “Pick Axe Pete” at a friend’s place), obviously the various Atari game consoles of the past (2600, 5200, and 7800), ancient Nintendo “Game & Watch” titles, the Atari Lynx, and the various incarnations of the Game Boy, Apple, Commodore Amiga and Sinclair computers (though I sort of missed the QL). Most impressively, I also found literally all the gaming consoles I remember having heard from, but not having been able to afford due to monetary or location constraints – Panasonic 3DO, Philips CD-i, ColecoVision, Dreamcast, Game Gear, Master System, Mega Drive, Nintendo 64, SNES, PC Engine, Playstation (including Vita, PSP, PS2 and PS3), Sega Saturn, Wii, Wii U, Xbox and Xbox 360. That, as well as some pretty damn obscure systems such as the RISC-architecture Acorn Archimedes and the failed Atari Jaguar, and many others even more obscure. Then there’s emulation of genuine arcade cabinets such as the ones you’d find in gaming halls of the 70s and later, including some really awesome platform, shoot-em-up and beat-em-up games. In total there are nearly 200 systems that can be selected.
My second step of discovery was experimenting with the various elements that make Batocera truly unique, make it better than just having a bunch of individual emulators, each with their own configuration, run on your system. There’s the Themes, for starters, which are ways of presenting all this information in variety a ways. They can all be loaded, installed, selected and configured from within the system. My current fave is Ckau-Book, which combines a spinning-wheel selector with extended info about the current system and reminders of which controller buttons to use for which menu functions. Next there’s the Scraper, which allows the system to download box art, description, screenshots and often even gameplay videos belonging to just about every game on every system you’d care to download. I think that’s a really awesome and atmospheric feature. Then there’s Retroachievements, which allow for certain achievements to be unlocked for retro games that never used to have them. To be honest, I have not played any games that support this yet, but it seems very cool. In the same category (not used myself, but sounds cool) is the Netplay feature, where you can play certain multi-player games across the internet. These things are the icing on the cake, really.

Before the fun really starts, you need to find and download games and Operating System ROM files. When you hunt for these, you will find out they are in a legal grey area. Theoretically these files are not legally available, but copyright is not upheld much (although I’ve heard of Nintendo shutting down ROM download sites, even for systems they no longer produce or sell). In principle, if you own a physical copy of the game you may use ‘ripped’ cartridge files on emulators. I think it’s safe to say most people just download complete ROM packs with all games for these systems from Torrent sites. Some of these collections are incredibly compact – all Gameboy games are 400 Mb, Nintendo Entertainment System 143 Mb, C64 less than 700 Mb, Atari ST less than 1.5 Gb, Sega Megadrive 1.7 Gb, Vectrex 300 Kb(!), Atari Lynx 34 Mb, etc. Countless years of software development available in an incredibly small form factor. It isn’t until the advent of more advanced systems featured games on CD or DVD that individual titles get (much) bigger.

Getting the games isn’t the problem. Getting the proper Operating System ROM files is. A few systems need no OS ROM files, but many do. I’ve fumbled around with Batocera for about 2 months now, and I am still not very comfortable knowing which ROMs are needed and what for. This is not helped by the legal grey area mentioned above. If only Batocera came with all this stuff built in! But that will never happen. I got most of the classic systems to work, but I am as yet grappling in the dark when it comes to determining which TOS version for Atari ST to run for which games, and how to permanently configure certain games to run with a certain version. And MAME (the arcade games emulator) seems, to me, an unpredictable mess. Some games work like I charm (love “R-Type II” and “Metal Slug”) but many other classics (“Bubble Bobble”, for example) simply refuse to run. The Future Pinball pinball machine emulator also freezes after loading a table. I cannot get the Jaguar to work (either that, or it’s super duper slow to load – I never had the patience to wait for minutes on end). The VIC 20 always results in errors after loading – even though I think there’s a workaround for that, I am too lax to do that. None of the “Game & Watch” titles work (they are not a high priority for me, but it would be cool to be able to play them anyway). The fact that the whole thing is Linux-based also makes me a bit reticent to experiment with configuration files and the like.
So it looks like I will be experimenting for some time to come until all of this works like it should. Once that has happened, I will merely be a reboot away from playing some of the best games around, not just when I am in a mood of nostalgic reverie.

My experiences in this column are totally PC-centric (GTX 1080 graphics card, Intel Core i7-8700K at 4,7 Ghz – pretty high-end for a laptop bought at the tail end of 2017), but there are Batocera versions for Mac, Steamdeck, Odroid, Raspberry, and a whole lot of other systems. There’s even a category of “very old PCs (20+ year-old)”. Apparently, most systems up to Playstation 2 can run on pretty much any old device.

Here’s some links that will help you find your way if you decide to give Batocera a go…

A general video about what Batocera is
The official Batocera site, for an overview of the features, the download page, and support
A site where you can find lots of game ROM files for most systems

This page was last updated 4 November 2023

Wowbagger the Infinitely Prolonged – Zombie Edition

Aeons ago, well, in the mid 90s, I programmed the then latest version of a swearing accessory for the Atari ST(E)/TT/Falcon called “The Automated Final Grandson of Wowbagger the Infinitely Prolonged”.

Wowbagger: A fictitious character from Douglas Adams’ “Life, the Universe and Everything” who, after an incident with a liquid lunch and a piece of elastic band became immortal. Having quickly discovered immortality also has its downside, he decided to insult every being in the universe, in alphabetical order.
Accessory: A program on an Atari computer, that loads upon booting and then remains in memory. In the case of my particular accessory, it remains invisible until a user-configurable number of minutes have passed, after which it will pop up and insult the user (in English or Dutch, depending on the language setting).
Atari: In the context of this article, one of a range of computers popular in the late 80s and early 90s. They were 16-bit computers running an operating system called TOS (The Operating System), not 8-bit (like the Atari XL), nor the old classic Atari VCS game consoles.

In the throes of nostalgia, I fired up an Atari ST emulator, configured it, and decided to upgrade that swearing accessory with the current building blocks used on It was practice I needed for when I’d get around to doing the 42nd Anniversary Edition of ST NEWS,

There were a bunch of things I needed to do:

  • The RSC file needed to be updated;
  • So I needed to re-learn how to work with an Atari RSC editor;
  • I wanted  to  replace the original building  blocks  with  the vastly extended building blocks straight from;
  • So I needed to write VBA code in MS Access to create GfA code with the building blocks in it;
  • So I also needed to re-learn how to work with  the  GfA Basic editor and compiler;
  • I wanted to fix the bug that caused a bomb crash when the .CNF file wasn’t in C:\;
  • I wanted to prevent the entire system from freezing each  time Wowbagger was actually putting together the building blocks  into insult phrases (this was a minor problem before,  but with  there being MANY more building blocks now,  it would now freeze the  system for up to half a minute);
  • The older version of Wowbagger had 3 ratings (U = friendly; PGA = raunchy; XXX = terrible),  but the main database only had 2 (U = friendly to raunchy;  XXX = raunchy to terrible). To  prevent me from having to go through the thousands  of  words one by one,  I changed the 3 old ratings into U = friendly, XXX = terrible, and PGA = a mix of both.

This ‘Zombie’ version has one major improvement:  it can make a lot more insults.  There’s also a disadvantage,  however:  It grew in size by about 180 Kb, so it’s probably of limited use on original hardware with only 1 Mb of RAM. But it is like it is. If you happen to have original Atari hardware, or an emulator, you can download it here!

Wanted Dead or Alive (Preferably Alive) – I need to find these People plz

I am looking for a bunch of people. I am hoping you, dear visitor, will be able to help me get in touch with any of the following folks (it’s quite a list, so I hope you’ll bear with me)…


I am working on a 42nd Anniversary Edition of my disk magazine ST NEWS. I am looking for a few people who were essential to the world of the Atari ST and/or Atari Falcon home computers, as well as some who worked on/for ST NEWS with me who I have lost touch with. The 42 Anniversary Edition will be out in July 2028, so I have time.

– Jesus Cea Avion, Spain (active in the Atari ST scene around 1990)
– Lucas v/d Berg, Netherlands (active in the Atari ST scene around 1990, lived in Nijmegen)
– Christoph Berner, Switzerland (active in the Atari ST scene around 1990)
– Federico Bicini, Italy (active in the Atari ST scene around 1990)
– Claus Brod, Germany (active in the Atari ST scene around 1990, mass storage specialist)
– Rufus C. Camphausen, Netherlands (active in the Atari ST scene around 1987, was involved with Canopus Esoteric Research) PASSED AWAY 20 May 2013 🙁
– Math Claessens, Netherlands (active in the Atari ST scene around 1990, used to live in de Wagenaarstraat in Geleen)
– Leif Einar Claus (from Norway)
– Richard Clarkson, Australia (active in the Atari ST scene around 1990)
– Richard Decowski (ran ST X-Press), USA (active in the Atari ST scene around 1990)
– Les Ellingham (former Page 6 editor), UK (active in the Atari ST scene around 1990) FOUND
– Casper Falkenberg, Denmark (active in the Atari ST scene around 1990)
– Jacob Geensen (born 13 May 1939, who lived in Reeuwijk around 1990 and who, or whose son, was active in the Atari ST scene selling “F.A.S.T.E.R.” disk magazine)
– Paul Glover (used to run the FaST Club), UK (active in the Atari ST scene around 1990)
– Dan Hollis, USA (active in the Atari ST scene around 1990)
– Bryan Kennerley, UK (active in the Atari ST scene around 1990) FOUND
– André Lafreniere (ran F.A.S.T.E.R. disk magazine), Canada (active in the Atari ST scene around 1990)
– Ray Lovell (used to run W.A.C.E.), New Zealand (active in the Atari ST scene around 1990)
– David Meile (ran MAST Newsdisk), USA (active in the Atari ST scene around 1990)
– Frank Ostrowski (programmer of GfA Basic) – PASSED AWAY IN 2011 🙁 (though I am still looking for people who know more about him)
– Jordi Maria Pau, Spain (active in the Atari ST scene around 1990)
Piper, UK (active in the Atari ST scene around 1990, never knew his real name, lived in Blackheath, but had also lived in the Netherlands and was involved with Stichting STEM there)
Les Player, who I think had something to do with GfA Systemtechnik in Düsseldorf – PASSED AWAY 🙁
– Petar Soldo, South Africa (active in the Atari ST scene around 1990)
– Shiraz Shivji, USA (designer of the Atari ST and Commodore 64, worked at Packard Bell afterwards, among others)
– Roy Stead, UK (active in the Atari ST scene around 1990) – PASSED AWAY IN THE EARLY 2000s 🙁
– Guido Stumpe, Germany (active in the Atari ST scene around 1990) FOUND
– João Carlos V. Teixeira, Portugal (active in the Atari ST scene around 1990)
– Krzysztof Wroblewski, Poland (active in the Atari ST scene around 1990)
– a person who knows about ST/Falcon modding – FOUND Exxos!


Early 2021, triggered by results of my DNA test coming in, I became more interested in finding out about my direct ancestors. Since my mother’s father is unknown, I’d like to get in touch with some people who are related around that side of the family but that I have never been in touch with. I think my mother was too ashamed about her past when she was still alive. The below people are mostly half-siblings of hers.

– Digna Johanna de Fouw (born 16 September 1955, Kruiningen)
– Julia Maria de Fouw (born 30 April 1959, Kruiningen)
– Jacomina Johanna Oppeneer (born 29 September 1937)
– Someone who has researched an Oppeneer or Lavooij family tree (Dutch families primarily from the province of Zeeland)


I am the webmaster of the official Fear of God/Détente/Dawn Crosby site. To lift the content of that site to the next level, I need to contact quite a few people who were involved with those bands, or Dawn Crosby. I’d like to pick their brains about their time in the band, or their memories of working with Dawn.

– Ann Boleyn (vocals in Détente and Hellion)
– Dennis Butler (drums in Détente)
Greg Cekalovich (guitar in Détente) FOUND
– John Childs (vocals in Fog)
Blair Darby (bass in Fear of God) FOUND
– Frank Dimauro (guitar in Fear of God)
– Brendan Etter (drums in Fear of God)
Rob Farr (bass in Détente) PASSED AWAY 9 MAY 2021 🙁
– Bruce Greig (bass in Fear of God)
– Rick Hartwell (bass in Détente)
Bill Hayden (guitar in Fear of God) FOUND
– Rob Hunter (drums in Détente)
– Chris Kalandras (bass in Fear of God)
– Jason Levin (bass in Fear of God)
– Tony Mallory (guitar, keyboards in Fog and Chapelblaque)
– Scott McDaniel (guitar in Allies)
Rob Michael (bass in Fear of God) FOUND
Kevin “Bl00d” Nunn (the webmaster of the original Fear of God site until late 1998) FOUND
– Roberta Tempelman-Peterson (record company exec at Warner Brothers in 1990)
Caleb Quinn (guitar in Détente)  FOUND
– Fred Rascon (guitar in Détente)
– George Robb (guitar in Détente)
– Ross Robinson (guitar in Détente, producer of various Nu Metal bands – I know he’s on Twitter but he doesn’t respond there)
– Dave Smadbeck (keyboards in Fear of God)
– Chuck Stadulis (drums in Détente)
– Steve Stamato (bass in Détente)
– Dana Strum (producer in Détente)
Douglas J. Sylvia (drums in Fear of God) FOUND
– Sport Thompson (bassin Allies)
– Jim Tutone (guitar in Détente)
– John “Sparky” Voyles (guitar in Fear of God
– Andy Wallace (producer for Fear of God around 1990)
– Generally anyone involved with First Attack
– Generally anyone who can tell the world anything about Majesty (the band Dawn Crosby was involved in, not the band before Dream Theater)


There are a few people I’d like to get in touch with who have nothing to do with the above.

– Hans van der Linden (lived in the Uiverlaan, Helmond, around 1987)
– Bastiaan Plantinga (lived in Utrecht in the 2010s, born in 1963, son of Gerrit Plantinga, seems to have vanished off the face of the earth)

If you know any of these, please contact me. Oh, and I am also looking for a bunch of things :-). Thanks for your time!

Last updated 10 September 2023

ST NEWS Volume 12 Issue 1 – the 42nd Anniversary Edition

This morning I woke up with an idea. The idea was triggered largely by dreams I’ve had the past 20 years, off and on, where I was about to release the next issue of ST NEWS disk magazine (see here). Normally this would result in me waking up with a vague feeling of dread, as the pressure of finishing such an issue was never quite only a totally positive sensation. But this morning it was different. This morning, Sunday 6 October 2019, I woke up with a feeling of enthusiasm and anticipation. So I would hereby like to announce the release of the 42nd Anniversary issue, to be taking place on 26 July 2028!

I certainly don’t shun long-term projects, do I? Yes, it’s quite a few years in the future, but I have so many ideas that a) I think it will be worth the wait, and b) it will need a few years to arrange everything I’ve got planned. I intend for it to be the most ambitious undertaking since 1989’s “LateST NEWS Quest”, where Stefan and me visited just about everyone in England worth their ST-salt!

Some of the ideas are…

  • interviews with key players of the former and current Atari ST scene
  • features on hardware and software Atari emulation
  • a type of “where are they now?” feature with as many previous co-conspirators and foreign distributors as possible
  • a new ST-style demo in CODEF
  • a new version of the Atari ST version of “The Final Grandson of Wowbagger the Infinitely Prolonged”, the first since August 1995’s version 4.242
  • in memoriams of the people the game/ST scene has lost
  • an updated Ultimate ST NEWS Reference Guide
  • interview with Polly Jane Rocket Adams, Douglas Adams’ daughter
  • all of if written using the authentic “1st Word Plus”
  • it might be released as an Atari ST executable next to the page version

If you have any other ideas, do feel free to share them with me and make this a truly memorable issue!

Hurtigruten – an Expected Journey (a.k.a. Norway Quest III)

Whenever you see a 3D Youtube video, you can swipe the video to view the scenery all around. Alternatively you can use the “View on Youtube” button and even watch the video using a VR headset or using a gyro-equipped smartphone.

Monday, 12 August.

Woke up after not having slept well. The bad sleep was probably caused by the anticipation of going on a trip, and not just any trip! Hurtigruten! My wife Ruth and I took just about the first train after 09:00 towards Schiphol airport.
We arrived well in time for Norwegian Airlines flight DY1257, 13:40-15:25 to Oslo. It made me think of the explosive scene in Douglas Adams’ “The Long Dark Teatime of the Soul”:

“The explosion was now officially designated an ‘Act of God’.
But, thought Dirk, what god? And why?
What god would be hanging around Terminal Two of Heathrow Airport trying to catch the 15:37 flight to Oslo?”

Oddly disappointingly, there was no explosion before we managed to board the plane well in time for it to depart well over fifteen minutes late. No explosion, obviously, of course, as it hadn’t been Heathrow, nor even a 15:37 flight. But such is the impression a beloved author can leave on a reader.

We landed at Gardermoen Airport, as opposed to Fornebu, the former airport where ST NEWS co-conspirator Stefan Posthuma and myself had made landfall in December 1989 at the start of what we had grandiosely called “The ST NEWS Norway Quest”.
Lots of things had changed since 1989. Luggage retrieval took mere minutes, which is quite unusual. Oslo Airport is the epitome of modernity, and even two such utter Norwegian-language-n00bs such as ourselves had little trouble finding the Airport Express train in the direction of Drammen (a word which in Dutch is the verb “to nag”, but nothing like the funny false friends we’d read on our way back home!). After the initial shock of the price of the train tickets (425 NOK = nearly 46 Euros) for two half-hour-travel tickets we took the 16:10 towards Drammen. At 16:42 we met Ronny Hatlemark (a.k.a. Ynnor the Divine One from the Days of Yesteryear) at Sandvika station. Ronny had barely changed since the last time I’d seen him during a brief visit of his to Utrecht in May 1998, with Torbjørn “Lord HackBear” Ose. His big smile was but the start of a continuous barrage of hospitality we were to enjoy until we left its warm embrace the day after.
Ronny drove us to what he would no doubt call a “humble abode” but which was really quite a sumptuous dwelling lying against a hill (in the Netherlands no doubt dubbed “a mountain”). We were met by the lovely Ginny and their Australian Cobberdog Walt (named after Whitman, not Disney). After a chat we were treated to a great three-course meal, at the start of which we found out that Ginny was rather a fan of cooking – and Ronny rather a lucky man.
During the meal and the ensuing evening we spoke of politics, language, adults being children with filters, Norwegians being cold cucumbers (or not), the erstwhile Atari ST scene, the current ST scene, education, and a variety of other subjects. Quite a difference from back in 1989, when conversations had centred around hacking, car dating, freezing cold weather, Papillons and stiff water.

Tuesday, 12 August.

During the night I entered the vicious circle of a headache causing non-perfect sleep (for the second night in a row), which in turn caused more of a headache. Thankfully the Hatlemarks were able to supply me with a couple of painkillers that twisted the vile headache’s neck. It was not to re-appear.
Breakfast was no disappointment either, including a re-introduction to (a probably milder version of) Norway’s Brunost (a fairly more pungent and darker version of which Stefan and me had been introduced to nearly 30 years earlier). Ronny and Ginny had prepared a map of Oslo with some places to be and things to do, so we had our day cut out for us.
The morning inevitably led to a situation where, like the Great Bard was wont to write, any many others have since copied, parting was such sweet sorrow. After bidding adieu to Ginny and a tail-wagging Walt, Ronny dropped us off at the nearest Metro station. Our ways parted once more.
Ronny. Awesome dude. Old friend. Fine host. And Ginny is cut from the same cloth – a wonderful couple.

We went towards the centre of Oslo (which they call, of course, “Sentrum”), where we arrived at 11:00. The last time I’d ever really been there was with my then girlfriend in the summer of 1993. Our impression of the capital city of Norway had been, let’s say, unimpressive. We now found out that this was largely caused by the fact that we had only spent an hour’s time between the city’s Railway Station and the Bus Station that was to take us further north, whereas all the interesting stuff is located south of the railroad tracks. So that is where we started our discovery of the nation’s capital now.

We walked towards the harbour, at the east side of which we saw the Opera Building. Its most striking feature was a huge sloping roof which could be walked onto if you wanted to enjoy a view of the harbour unimpeded by traffic and the public at large. The marble, so Ronny proudly claimed via WhatsApp, was the same type as that from which Michaelangelo’s David was chiseled.
As the weather remained quite sunny and dry, we decided to take in a few other sights as well. Next up was Akershus Festning, a 13th-century fortress (also once a school, once a prison). Part of it was being renovated, so we settled by walking around it. Attempts at making a semi-distant selfie with the lone guard were unsuccessful, but at least Ruth managed to hug a tree in a small park specifically designated for people with such tastes. After that we set out towards the Royal Palace, which didn’t press our proper taste buttons so we continued instead in search of a place to press our proper taste buds. That became Brasserie La France (“Gallic cuisine in a traditional setting”). This was yet another baby step towards us learning to cope with Norwegian (perhaps Scandinavian?) prices, though, granted, this wasn’t exacly a backwater street where one might expect modest prices to begin with.

As of this paragraph I will try to abstain from remarks about prices, no matter how Dutch (or, for that matter, Scottish) this behaviour is.

After La France we needed a place to wait until we felt we really needed to get our trolleys back from the railway station lockers and get onto the train to Oslo Airport (“Lufthavn”). That became café Egon, practically next to the station.
Before we started this Norway trip I had started reading Jamie Lendino’s “Faster than Light – The Atari ST and the 16-Bit Revolution”. Although understandably less scene-centric than Marco Breddin’s “Borders” series, it was an interesting read that did mention a few legendary demo screws and, yes, Thalion. Lots of the Atari corporate background, too, with key players being interviewed. While sipping a large Coke at Egon’s, I finished this title and continued with Lendino’s “Adventure – The Atari 2600 at the Dawn of Console Gaming”. I never owned a 2600 and almost everything I read was new – and certainly “back to basics” when you consider the exceedingly limited technical specs that hardware had. An interesting read for sure.
Be that as it may, we now took a cheaper (…) train from Oslo Central Station to the Airport.
At 16:20 we went through security, and I even had to enter some new-fangled cylindrical piece of equipment that may have been an active (or passive) particle airport body scanner.

At 18:24, flight SK4478’s Boeing 737-7000 (thankfully not a 737 Max) ascended up and north towards Kirkenes, one of the most northern towns in Finnmark. When we landed at 20:20, we were glad to have taken warm coats with us – it was 7 degrees Celcius. The airport was a shack in front of hills shrouded in a blanket of clouds. Luggage retrieval, despite the airport basically consisting of one hangar, took a very long time. Thankfully we did manage to catch a transfer bus that drove to the town proper, what with it being about half an hour’s drive away. Checking into Scandic Kirkenes was a bit of a survival-of-the-fittest situation – instead of merely wondering why people had been running from the bus to the check-in desk, I should have joined them and run a bit myself.

Kirkenes itself, at 21:45, was pretty depressing and sad to behold. It wasn’t yet dark, but the streets were utterly deserted. Google had pointed us towards two possible restaurants where the kitchens wouldn’t close until 22:00 or later. The one we got to was “Surf and Turf”, a restaurant where we were the final and last customers of the day. Unfortunately they had run out of King Crab starters that we would have liked, but the spicy reindeer-brunost pasta dish was delicious! Never had reindeer before, but it wouldn’t be the last time.
But Kirkenes at night, well, let’s say it’s easy to imagine youths spending most of their time trying to find an excuse to move Anywhere But There.
Back in the hotel, I finished the 2600 book. It left me with a feeling of admiration for the programmers of the time – in particular the people who founded Activision – and the desire to install a 2600 emulator after getting back home. But first Hurtigruten, and even before that, sleep.

Wednesday, 14 August.

And sleep I did, like a log, before having the excellent Scandic Kirkenes breakfast buffet the reviews on the internet – quite rightly – all rave about. Breakfast on its own is just about enough reason to stay at this hotel if you ever find yourself north of Amsterdam (much in the same way I always advise people to visit Alhambra if they ever go south of Amsterdam).
Ruth usually likes to scavenge local supermarkets to see what local goods are like. One such local goods was something you’d call reindeer jerky (really called “Reinsnacks”, which certainly makes sense). We bought some, and I thought it was quite enjoyable.
We more or less accidentally ran into the transfer bus towards the harbour where the Hurtigruten ship MS Kong Harald lay, waiting for the start of its southward journey to Bergen.

This moment in the story is perhaps opportune to tell you something about Hurtigruten. It is basically a company that, among other things, organises cruises from Bergen to Kirkenes and back. They also do cruises around Greenland, Svalbard (Spitsbergen) and Antarctica. The ships, I am told, do not only cater for tourists but also provide mail and other transport services for the many municipalities on the 1500 miles it covers along the Norwegian coastline. And when I say “Norwegian coastline” I really mean to say “spectacularly formed, wild, rugged, impressive, beautiful collection of fjords that in Norway comprise what other countries would merely call a coastline”.How did I find out about Hurtigruten? This is a question Ruth also asked me. The answer takes me back to 1991, when the band Fear of God released their seminal debut album, “Within the Veil”. Even with Metallica’s black album released that same year, “Within the Veil” was more impressive and generally more awesome. The band’s sophomore album, 1994’s “Toxic Voodoo”, was a whole lot less impressive and generally not quite so awesome. However, it did not prevent me from taking over development of the sortof official Fear of God website previously run by Kevin “Bl00d” Nunn.
You must be wondering how Hurtigruten is going to fit into this extended anecdote. Did the band ever do a “11,204 Tons of Metal” cruise on Hurtigruten? Well, no, but do bear with me.
Once the site got more and more exposure among band fans I got contacted by a guy who was mentioned in the sleeve notes of “Toxic Voodoo” as Germany’s #1 Fear of God fan – Burkhard Krumkühler. Burkhard was (and is) seriously into female-fronted metal bands, as well as Kari Bremnes. Kari is a Norwegian singer who also wrote a song about Hurtigruten (on her album “Blå krukke”, 1989). I had already divulged my love of Norway to him, so Burkhard mentioned Hurtigruten and e-mailed me a link to a video stream of one of those voyages. At that moment, doing a Hurtigruten cruise of the Norwegian coastline became an item on my bucket list. And last Christmas I had saved up enough money to actually book it, albeit a slimmed-down version of just the southbound part. So that’s how Hurtigruten happened for me. I mean for Ruth and me – though Ruth was really just a more or less unwitting (if appreciative) victim.
Here’s the video link Burkhard sent me that hooked me. Beware…it might hook you too!

Back to Kirkenes, around noon. The sky was overcast. In novels, such weather is typically described when introducing a mystery, or a murder, perhaps both. People with rucksacks and/or trolleys, hopefully not all too bent on murder, started gathering on the quay in front of the 1993-built (and 2016-refurbished), 121.8-metre-long, 11,204-tonne, 498-bed MS Kong Harald, named after the reigning monarch of Norway. We noticed right away that the average age of those around us was, um, above the retirement cut-off. Some of the less socially proficient retirees blankly stared at us. It wasn’t until later that day that we spotted a family or two. In total there may have been at most half a dozen pre-teens and about a dozen teens on board.

At 12:25, we had checked into cabin 325, which was directly to the left of the ship’s loading/unloading portal, and the vessel cast off. We were checked in by Jacqueline Seagal – or at least someone who was called Jacqueline and who very much looked like she could be Steven Seagal’s sister. Upon check-in, we got a key card which, after having been linked to my credit card, was also the way to easily make on-board purchases.
Now the cabins need a special mention. They are obviously very compact – especially the shower – but they are also quite luxurious. We had a mid-range cabin on the outside of the ship, so we had a nice view of whatever bit of sea or fjord was available for viewing. And the bathroom floor was heated. There is something intrinsically luxurious and somehow peaceful in being able to, um, relieve yourself while your feet get warmed.
Most of the luncheons we enjoyed while on the Kong Harald were of the buffet variety. You could chose from quite a wide selection of hot and cold dishes, and usually there was quite an extensive choice of local produce. Even if you’d never tasted something before (like I hadn’t ever tried herring in curry sauce), you could just have a little to try, have more if it was, as Borat would say, “success!” Buffets rule. And not only was the variety a big plus, the taste was, too. Obviously, the catering side of Hurtigruten must be supported by a very capable chef and kitchen team. Although most dinners and some lunches were three-course (not buffet) and therefore fixed, there was never any reason other than to praise their talents.

Later that day we left the ship for the first time. In Vardø, the ship stayed for about 45 minutes while us tourists could visit the small local fortress, “Vardøhus Fortress”, a modest museum surrounded by a stone wall, guarded by a statue of King Haakon VII (1905-1957). It is was located on a hillock with a gentle slope. Everyone had to hurry, as you were supposed to be back on the ship 10 minutes before departure.
It was the first time I tried out my school’s Garmin VIRB 360° camera. I had resolved to use this trip to beautiful Norway as a starting point for some really cool 360° video clips to be used in our “Virtual Reality Club” (of which I am the supporting teacher). Nothing except the real thing beats such a video if you want to remember what a certain place was like. Vardø wasn’t spectacular, but it was a good place to try out what the camera could do, and how it functioned. The clips are a bit short, but at leas they give an impression.

We ultimately had to hurry back to make it in time. Mrs Seagal told off a few trembling people who arrived just within the 10-minute-early time slot (“the ship will really leave without you!”). We vouched to be in time, always!
I would like to briefly dwell on my physical state here, in particular of my left heel.
About a year and a half ago I did something to my left foot that caused the heel to feel uncomfortable (and even painful) after a prolonged period of non-use (read: almost every time I get up in the morning). After dance lessons or a day with much walking, it’s at its worst. The oddest thing, to me, is that it feels better after some use. I do intend to go to my GP soon, it’s just that I wasn’t raised to go to the doctor for any little thing. And, really, it’s already feeling a lot better as I am writing this…
Anyway, while Ruth ambled comfortably to and from the ship, I more sortof limped, feeling like old age had finally caught up on me. I was already blending right in with the old folk around us.

In the evening we had our first dinner at the MS Kong Harald. They always strived to provide us with locale produce, like I said earlier, and as we were sailing around Finnmark this included reindeer. Lovely, and much less gamey-tasting than deer for example. Dinner, however, also made us discover the only thing about Hurtigruten that wasn’t quite perfect.
In the Hurtigruten price structure. Everything is divided into Basic, Select and Platinum. We had gone for Select, as that allows you to choose a cabin type, get complimentary tea and coffee, and of course the only thing below oxygen in our Maslow’s hierachy of needs, Wifi. Platinum, among other things, boasts two free excursions, dining á la carte, a welcome basket with champagne, private airport transfers, a visit to the ship’s bridge, priority embarking/disembarking and an activity outdoor clothing package. Together with the obviously much steeper price, the Platinum package includes especially things that are really quite unnecessary. One of the things Platinum also offers, however, is “inclusive drinks package with dinner”. And that, we both felt, is really something that should have been included in the “Full Board” description of Select. This was, in fact, the first time I had been on holiday in a “Full Board” type situation without free drinks all day around.
After dinner we went back to our cabin, as the next day would start early for the “Breakfast at the North Cape” excursion.
I started reading my next book, Hans Rosling’s “Factfulness – Ten Reasons We’re Wrong About the World – and Why Things Are Better Than You Think”. It quickly became apparent that this was a life-changing book, and in fact I think you should definitely also read it. Those who are familiar with me know I am no stranger to hyperbole, but believe me that you should all read this book as quickly as you possibly can. Read a review somewhere, order it right away, read it. It will change your view of the world utterly, and will also make you feel a whole lot better in general. If there is one thing I’d really like you to take away from this whole Hurtigruten story, it’s the utterly non-Hurtigruten-related fact that you ought to read this book. You don’t know it yet, but you owe it to yourself and to the world.
I did not sleep well. Not on account of the book, but on account of wanting to fall asleep as quickly as possible. We knew we had to get up at 05:00.

Thursday, 15 August.

We got an unexpected wake-up call at 4:45, which startled me from a dreamless semi-sleep. As we got woken up 15 minutes before we had personally intended to, a feeling of relaxedness settled over us. No need to hurry, really, was there? The ship arrived at the fog-enshrouded town of Honningsvåg, starting point for our first excursion. Despite our feeling not too hurried, Ruth was the last off the ship and we needed to break into a brisk trot to make it to the bus.

The Finnmark area of Norway barely has any trees and looks barren. Most vegetation you’ll see is moss. Left and right are impressive rock formations, little lakes, a waterfall here or there. Good thing we had those coats, for it was 9 degrees or thereabouts. Guide Petter (or Petr?) spoke of people getting stuck in the snow with the army having to be called in, about the Sami people, and about low average temperatures on sea and on land. I always tell Ruth I could live anywhere as long as there’s good internet, even (or perhaps “especially”) if there are barely any people, but perhaps this area of Finnmark does not fall within my usual sweeping statement.
The occasional reindeer would be spotted close to the bus, which resulted in every single person in the bus whipping out their cameras or smartphones and snapping away. Though Petter predicted it, nobody believed we would soon almost be tired of seeing reindeer. He also told us the water temperature around here was 24 degrees – 8 in the morning, 8 in the afternoon and 8 in the evening :-).

At 06:10 we arrived at the North Cape, at 71º9’53.7552” N latitude. When the bus parked in front of the visitor centre – erected around the spot where Siam (Thailand) king Chulalongkorn (Rama V) carved his name in a rock during his visit in July 1907 – we barely even saw it, that’s how thick the fog was. So the view from the North Cape was correspondingly limited, but we did gather around the globe built on its very northern edge. Although it was too late for the midnight sun and too early for the famed Northern Lights, it felt like a pretty special place to be.

Sorry about the wind noise. I couldn’t figure out how to zero the sound using the VIRB Edit software (which, to be honest, is quite basic).
The visitor centre boasted an exposition of the history of the North Cape, as well as the demise of the German WWII battle cruise Scharnhorst (was sunk off the coast there). We also had breakfast there, where I had my first pickled herring in tomato sauce experience (I’d have more of that on future occcasions!).
At about 07:45 we left the North Cape. The ship had obviously already set sail from Honningvåg while we were doing this excursion, so we would be dropped off on the MS Kong Harald’s next port of call, Hammerfest – which I reckoned was a very cool name for a power metal festival. But we had nearly 4 hours ahead of us, with a short break in Olderfjord (where we resisted buying a reindeer skin, which in hindsight we regretted a little). During those hours Petter regaled us with various facts about Norway, Finnmark, the Sami people, reindeer, and the scorched earth policy of the retreating German Wehrmacht in 1944 (“das war kein Spaß”).
And we saw reindeer. Calves, proudly-antlered bulls, cows, whole herds, and sometimes a bunch that leisurely blocked the road and took a little while to leave. Photo ops galore! I found myself deleting the reindeer pics I had made earlier that day.

It continued to be very foggy and there was a lot of wind (hence so few trees, Petter revealed). We also came past a collection of stones sitting on a coast that looked remarkably like a troll. Norwegians have something with trolls. And vikings. And reindeer. And moose. Ruth was a bit disappointed when we didn’t get to see any of the latter.
A thought about those Vikings…1400 years ago the Viking invasions of Europe were not exactly welcome, and the inhabitants of the European coasts thought they were harbingers of doom, starting the end of the world. They slaughtered and pillaged like there was no tomorrow. Nothing like the romanticized picture of Vikings that was shaped in the last two centuries. How long will it take until mainstream Russians have T-shirts with “Home of Stalin”, or Germans have T-shirts sporting a “Country of the Nazis” slogan?  Just made me wonder. Hopefully more than 1400 years, though.

We arrived at the city of Hammerfest when it was almost noon. Hammerfest has the peculiarly shaped Hammerfest Kirke, re-built by Germans in 1961 after they had burnt it down behind them (as you do) in 1944. Probably not the same Germans. Its odd shape was, apparently, inspired by the typical shape of a stockfish drying flake (the lovely German translation and potentially cool Hangman word being “Stockfischtrockengestell”).

Sorry about the tilted thumbnail, but if you click on it, it will display right.
The ship didn’t leave until 12:30, so we walked through town a bit. We visited the famous “Royal and Ancient Polar Bear Society” and got a bunch of picture postcards there, to send to the home front. We did not become members of said society, though we’d heard it was the in thing for tourists to do. We did get the postcards stamped with a special polar bear society stamp, however.

We spent most of the afternoon reading aboard the ship. There was a pretty homey part of deck 7 where you could have a drink, which is what we did. Rosling’s book continued to captivate and educate as I progressed through its chapters. Ruth had been reading Isabelle Allende’s “The House of the Spirits” and continued throughout the trip. The Hurtigruten home red wine was lovely, the dry white one was pretty ordinary.
In the evening, we had upgraded our regular meal to a one-off King Crab meal. After the slight disappointment of not being able to get the King Crab starter in Kirkenes, certainly after we had heard so many stories about King Crab multiplying like crazy and overrunning native species in the fjords, we had figured the Norwegians would be pushing us to eat them left and right, and practically for free (as we’d be doing them a service!). Well, nothing could be further from the truth. Be that as it may, I think we got a whole King Crab, nicely dissected and pre-broken for our culinary delight.
If you’ve never had King Crab, the taste can be compared to lobster but it’s a little sweeter to my palate. The meat is structured much more nicely when compared to regular crab, which makes it much easier to eat. These are first world problems, I know (though Hans Rosling would strongly discourage me from using any such description of a developed country, as well as the word “developed country”), but I can’t help myself.
After dinner, back in the cabin, I finished the “Factfulness” book before going to sleep.

Friday, 16 August.

We woke up before eight. The nights above the Arctic Circle are really much lighter, despite the Midnight Sun having climaxed as far back as June 21st. The curtains in front of our porthole also, let’s say, functioned modestly. The entire night had been extremely comfortable sailing. The ship did not always sail on open sea, instead choosing a more sheltered route between islands and the mainland. The sea was virtually as smooth as a swimming pool.
The next port of call was Harstad, as the ship crept closer and closer to the Lofoten islands to the south. It was only a very short stop, marred by some difficulties disembarking due to an incessant alarm going off to indicate that something wasn’t right with the gangplank mechanism. Ruth in fact had to exit via the car deck door. We barely had enough time to admire the local habit of hanging colourful clothes across the streets and run to a local “Mix” shop to get some Coke and 7up. Did make a 360º video at the quay…

We were back just in time to prevent Mrs Seagal’s wrath.
After Harstad we had our first breakfast on the ship. Like lunch and dinner, this was extremely varied and satisfying. One always tends to eat too much at these breakfast buffets, but it was impossible to resist the temptation of having a warm English-style breakfast, followed by some bits of brie and blue cheese, topped off by some fruit yoghurt. Those bits in the brain that tell you you need to eat as much as possible just in case there’ll be lean years ahead – an ancient survival mechanism – run amok in this type of situation.

Next, we sailed a bit to the northwest so go to the next harbour on the route, Risøyhamn. The voyage took us through the quite narrow Raftsund strait, artificially dredged through where, until not too long ago, one could walk from one island (Andøya?) to another (Hinnøya?) at low tide.
The video clips show the approach through Raftsund Strait and the approach of and departure from Risøyhamn.

We did not leave the ship during its short stop there, and instead elected to have an apres-lunch snooze in our cabin. I started reading my next book – the enlightening, educational and very humorous “Mythos” by the wonderful Stephen Fry. This actor and writer is not admired half enough, I find. This book makes Greek mythology and its tremendous influence on our language accessible to otherwise classically illiterate readers such as myself.

Five o’clock came closer and closer – the time at which we’d enter what expedition team member Heinz called one of the most unmissable places to see during the voyage, Trollfjord. According to legend, this fjord was shaped by one giant axe swing when a troll called Vågakallen got angry when his neighbour’s goats trespassed on his property. We were all urged to go on deck, which is indeed what most people did as we sailed past Olvøya and then rounded Brakøya to enter this fjord. The weather was lovely and just warm enough.

Trollfjord is particularly picturesque due to its narrow entrance among steep cliffs and its compact, visually spectacular and somehow ‘private’ interior. It was made even more special by two sea eagles that we saw soaring between its steep sides. I made a nearly-10-minute 360° clip when the ship exited the Trollfjord, too, some of the most stunning footage I thought. It was a magic and romantic experience, made all the more memorable because I was experiencing it with the love of my life.

Not too long afterwards, dinner included Brunost icecream, which tasted far nicer than I would have imagined back in 1989. And after dinner it was time to join our second excursion, which we had only decided to partake in more or less on a whim earlier that afternoon – the Lofoten Panorama bus excursion which started in the next harbour the boat stopped at, around 18:00, Svolvær.

There was a bit of a kerfuffle around the fact that two buses were needed but there was only one (we later heard this was solved). This seemed to affect the demeanour of our guide somewhat, though it did not affect the content and extent of the information about the Lofoten islands she shared with us while we drove across two major (Austvågøya and Vestvågøy) and a smaller (Gimsøya) islands of the archipelago.
Our first stop was a small fishing village called Henningsvær, located at the far south end of Austvågøya. It could be reached along a practically Caribbean-looking white-sand-with-clear-green-water (but 9 degrees Celcius water temperature) beach and two one-way-traffic bridges. Dusk was upon us, and some rain as well, but just before we left Henningsvær again we were treated to a pretty cool sunset.

The rest of the trip was less eventful, though no less interesting. We took a small (nicotine-induced?) break upon reaching the isle of Gimsøya, and another near Bøstad (with quite a breathtaking view, see below). We drove along the Viking Museum, which was based in or near a large restored viking dwelling, before turning east to the village of Stamsund where the MS Kong Harald lay waiting for us, brightly illuminated in the dark.

After departure, it seemed like we got into a bit of a storm – though no sailor worth his salt would likely describe it as such – with a lot of rain. We read a bit while sitting in the Explorer Lounge (for those among you who harbour bad memories of people getting up early to put their towels on deck chairs near swimming pools, the Explorer Lounge was a slightly less blatant maritime version of that, due to the highly desirable prime seats with panoramic views equalled only by those from the captain’s bridge).

Saturday, 17 August.

Again, we woke quite early. Breakfast happened at 08:30, after which the first event of note was the crossing of the Arctic Circle. Did you know that the position of the Arctic Circle is not fixed? As of 20 August 2019, it runs 66°33′47.7″ north of the Equator. Its latitude depends on the Earth’s axial tilt, which fluctuates within a margin of more than 2° over a 41,000-year period, due to tidal forces resulting from the orbit of the Moon. Consequently, the Arctic Circle is currently drifting northwards at a speed of about 15 metres per year. Nevertheless, a globe on Vikingen island functions as an Arctic Circle Monument. We passed it as breakfast was drawing to a close, at 08:52.

Crossing the Arctic Circle, at least on this particular ship, comes with a certain ritual. Pictures of the northbound journey seemed to indicate this involving ice cold water on one’s head. The southbound version was arguably less traumatic – having a spoonful of cod liver oil with a champagne chaser. We duly partook, and especially Ruth’s contorted face was later immortalised as part of the Hurtigruten Voyage 20 souvenir video.

At 11:51, during the MS Kong Harald brief(!) stay at Sandnessjøen, we ran towards the local “Mix” for something to drink and made it back in time for departure.
After 12:30, the cruise passed a mountain range called “The Seven Sisters”. The range is so called because it features 7 distinct peaks, protecting the hinterland from severe weather phenomena.

Not too long after another very satisfying lunch, we alighted the ship in the village that claims to be practically in the middle of the Norwegian coast, Brønnøysund. Tourist sight number two, according to Google, was the Brønnøysund bridge. According to the usually infallible Google Maps, it was supposed to be located at a 4-minute walk from where we were. It seemed further away as we looked south to where the Fv54 road crossed the water, but nonetheless we set out full of hope.
It was after over 20 minutes’ walking that we decided to see if we could actually try to hitchhike there. This would then hopefully also prevent us from actually having to ascend that bridge (the highest centre span has a clearance of 30 metres above sea level). Also, my left heel was gently killing me. Even more importantly, however, the time the ship would remain in port was slowly running out and we also had to make it back before it left (at the time we thought we had an hour and a half available, though it later turned out we had two and a half hours at our disposal).
A very friendly lady in a large Volvo proved once more that Norwegians are very friendly folk by dropping us off at the other side of the bridge. Stopping in the middle of the bridge was not allowed and potentially dangerous, but ascending the bridge from the other side was much less challenging. In the end we arrived at the highest point of the bridge just a tad earlier than two rather much more sporty looking girls from the ship (who had not hitchhiked) got there. Minor victory!
The view was spectacular enough to warrant whipping out the 360° camera again.

We walked back, if I may add, entirely under our own steam and got something to drink at a local shopping mall as well. We spotted the girls jogging back. One can but frown sometimes, can’t one?

After the ship’s departure, we saw the Brønnøysund bridge from sea level as the ship boldly continued forth to tourist sight number one, Torghatten. Sure glad we didn’t decide to think we were able to walk there – the distance was perhaps 15 kilometres.

On its way to Torghatten, by the by, the MS Kong Harald passed Brønnøysund tourist sight number three, Steinar Breiflabb. It is Brønnøy’s contribution to Artscape Nordland. The sculpture was created by the Swedish/French artist Erik Dietman, and is a landscape installation shaped like a 70 m (230 ft) long stone fish.
Torghatten, then. This is an impressive granite mountain with a naturally formed, 35-metre-high tunnel through its centre. Legend would have a troll-based story behind the tunnel , of course.

It wasn’t crowded at the ship’s stern at all, unlike when we had entered Trollfjord. This may have been on account of most interested people having visited the actual Torghatten tunnel during the day’s excursion, or the gale-force winds that rocked the front of the ship. Nonetheless, we enjoyed each other’s company enough to do a spontaneous little jive, in our warm coats, hoods pulled up, strands of Ruth’s hair whipping. The ship went there and then back out along Brønnøysund, on its way to the next harbour, Rørvik (which was at night, and we didn’t leave the ship).

At dinner, the time until which was spent reading in the Explorer Lounge, we decided to splash out a little on a bottle of Chablis. Because quite a few people were set to leave at the next major harbour, Trondheim, there was some sort of celebration. The main crew, including captain Asbjørn Dalan, were there for a goodbye speech followed by “skol” all around. And I say “all around”, but my enthusiastically lifted glass was pathetically kept hanging by all and sundry. That is, until the friendliest, most-often-smiling waitress, ‘skol!’ed’ me.
At the end of dinner we hadn’t finished our wine. A waitress was happy to put it back in the fridge for a later occasion – such a nice service.

Sunday, 18 August.

We were awoken by the sound of the entry/exit hatch opening creakingly at 06:45. We wanted to go into Trondheim, but there was no reason to hurry as the ship would be in its berth for over 3 hours. So we freshened up, exited the ship and took a taxi towards the Gothic Nidaros Cathedral in the old town. It was Sunday early in the morning so there was barely anyone to be seen. The taxi driver was enthusiastically explaining stuff about the town, in particular about something that could be seen on the left, when a car coming from the right made a condensed version of our lives flash before our eyes. A crash was barely averted, though our cabby could easily have died a horrible death if looks had been able to kill.

We left the cab onto a scene entirely bereft of other life except for literal early birds. It was exactly the kind of atmosphere you find after a long night – something may have happened in the night, but early dawn holds only the promise of tranquillity (or, in the case of a post-party scenario, a hangover). We walked around the cathedral, where we now spotted an anonymous reading Norwegiëtte who remained calmly unperturbed by our camera-centric tourist behaviour. The cabby had also advised us to check out the wooden houses of the old town, so we crossed the Old Town Bridge (“Gamle Bybro”) in its general direction. Very picturesque, again, and thankfully it only rained a little now and then. So much picture postcard material all around us.

Right then and there, surrounded by old Norwegian Trondheim, my iPhone told me it wanted to update to iOS 12.4, so I told it to. The last time I was in Norway it would still be more than a year until I would first use the internet myself, let alone 4G mobile internet. Back then, a current-day modern smartphone such as many of us have right now was the stuff of insanely progressive science fiction. My world consisted of a computer that had 4 megabytes of RAM, and a hard disk featuring 60 Mb worth of storage capacity was just about the best you could get (and you’d pay through the nose for it!). Times have certainly been a-changing.
We decided to head back towards the harbour. Since there was no real hurry, we figured we might find a cab, or we might not. Imagine our surprise when we found our old cabby friend again, still alive, still operating from the same miraculously dent-free car. We decided to tempt the gods by asking him to drive us back to the MS Kong Harald, where we arrived alive and well to have a 9:00 breakfast.

Not long after we started, the ship departed Trondheim. Upon our leaving the harbour, Hurtigruten sister ship Richard With (named after the man who started Hurtigruten in 1893) made berth there. The ships exchanged customary hooting sounds as we sailed through Trondheim Fjord on our way to Kristiansund, the next port of call we were supposed to arrive at late in the afternoon.
We went to the Explorer Lounge again, to read and have some tea. The beautiful coasts of Hitra and Smøle scrolled by on the port side, smooth like the sea under a blue sky with a bright summer sun. I had taken my earpods with me and listened to some metal (My Dying Bride in particular, who I have learned to re-appreciate after reading their extensive history in the great “A Harvest of Dread” box set), playing the occasional bit of air guitar and bobbing my head while continuing in Fry’s “Mythos”. Many moments of profound peace, Ruth reading next to me.
After lunch (where we enjoyed the remainder of the Chablis) the good weather didn’t relent. The sun, gentle breeze and bewitching scenery lured me outside on the deck again to do another 360° video clip, at 14:40 around Grisvàkøya. Honestly, anything less than 24/7 coverage of such a grand voyage is less than it deserves. You see one thing, and up comes the next thing that requires attention and admiration. Really, it would be exhausting if it weren’t also energy-inducingly gratifying.

Recharged and optimistic, I went back in and decided to ask Heinz of the expedition team if, despite my not having Platinum status, it would perhaps be allowed to visit the bridge and create a 360° video clip there. I showed him the camera to prove my worth. For school, you see, as I am after all a teacher and the guy who oversees the aforementioned Virtual Reality club. He dashed my hopes by saying that the day before had been the day on which interested people had been able to visit the bridge, and besides they really officially weren’t allowed to anymore. He said he would ask, but he expected little of it.
Another minor setback was the jacuzzi. We had been rejoiced by the fact that it had been available for use, after the Hurtigruten site having stated that it was unavailable during the week before we boarded. We had planned for a Sunday late-evening session of hot tubbing, but this day we heard that the jacuzzi had to be checked, cleaned and repaired on account of an unspecified member of the guests having had an accident with a piece of illicit glassware.

As afternoon changed into evening and the ship had visited Kristiansund, we sailed past the Atlantic Ocean Road. It’s a stretch of road, largely across bridges built between 1983 and 1989, that is known to have been called “the world’s best road trip” and awarded “Norwegian Construction of the Century”. The bridges often feature in automotive commercials. The MS Kong Harald sailed by at quite a distance from it, so it was difficult to behold from the deck.

After dinner we went to the Explorer Lounge for a bit of light reading and music. Well, “Mythos”, and expedition team’s Giske singing from behind a piano. Although Giske’s folk singing had sounded quite pleasurable when she launched into song at the end of our first day’s information meeting, we decided to give in to Morpheus’ siren song of sleep and head for the cabin after a few of Giske’s tunes. We read a bit there, and I ate my first (and, well, last) bar of Nero Lakrissjokolade (liquorice-filled chocolate).

In the night we sailed past Eggesbø island (past homestead of the late Gard Eggesbø Abrahamsen who died much too early almost exactly 5 years ago), to the east of which lay the village of Ørsta (past homestead of Ronny, where my previous two visits to Norway had largely or partly been spent).
Unfortunately the middle of the night also saw us dock for a meagre half hour at Ålesund. This was literally the one spot where every single person I had spoken to about our Hurtigruten adventure had advised us to climb the stairs up to Fjellstua to enjoy a stunning view of the whole town. Alas, this opportunity only avails itself to travellers on the northbound trip, when the ship stops there for a longer time. Instead we slept.

Monday, 19 August.

We woke up just after seven. This was to be our final day of Hurtigruten and, as can be said so dramatically, the beginning of the end. A look outside our porthole quickly revealed that the drama wasn’t restricted to my mind – it was raining outside.
At 10:00 we had to have vacated our cabin, after which we spent most of the time reading in the homey part at the aft of deck 7. With literally everyone out of their cabins, the ship now seemed quite crowded and it was more difficult to find a place to sit.
Although there had been no farewell celebrations the evening before, all those who were interested could decide to be in a group picture on the back of deck 7. This really brought a bit of a family atmosphere which just made it a bit sadder that the end of our Hurtigruten adventure had begun. As it was unexpectedly dry, Giske organised a quick spell of folk dancing on the same deck.

There was un expectedly positive announcement when I ran into Heinz, who told me it was possible to visit the bridge after all. He reiterated that this wasn’t customary at all, and that we had to be silent as part of the crew was asleep in the cabins adjacent to the bridge. Captain Dalan was very hospitable, if perhaps not entirely fluent in English, and insisted Ruth and I took turns on the captain’s throne. That was unexpectedly cool. I also whipped out the 360° camera for a shot of the bridge, which was what the original intention had been.

After the Last Lunch (doesn’t sound quite as solemn as “Last Supper”, but it sure felt like it) everyone gathered to, well, basically wait for their deck number to be called for debarcation in Norway’s second city, Bergen.
I forgot to make note of the time it was our turn, but I do remember that it was raining. We went through Bergen’s Hurtigruten Terminal to where the luggage had been put. Unfortunately the heavens opened at around that time so some of the luggage (including ours) got pelted on by rain.

Not too long afterwards we managed to hail a cab that brought us to Magic Hotel Solheimsviken, across the water in the south of Bergen. After checking in and ditching our luggage in our room – which was a smorgasbord of curiously slanted and asymmetrical design choices – we went to the nearest Bergen Light Rail (metro) station of Danmarks Plass. It took us straight to Byparken in the centre of town, each stop with its own little tune in its announcement message.
Before any fun could be had, we had to embark on a Quest for Socks. Several days earlier I had made the terminally stupid mistake to mention that Ruth’s son, Oscar, might want a little souvenir, perhaps Norwegian socks? Well, as our stay in Norway was drawing to a close, time was running out. To get it out of Ruth’s head, the best choice would be to find them now. After we had seen some of Bergen’s old town (Bryggen) and found a pair of socks that would hopefully satisfy all those involved, we sat down in a makeshift restaurant at the local Fish Market, run by Age Sørensen and a host of Spanish waiters and waitresses. I finally had whale steak (tastes somewhere between beef and liver). I liked it quite a bit, though it had irritating white thin stringy bits running right through it. This was exacerbated by the restaurant’s flimsy plastic cutlery. Ruth had King Crab which, obviously, was a unanimously positive experience.

Nature called afterwards, so we went to have dessert and find relief at a “Thank God it’s Friday” place. I had the best strawberry milkshake ever there. I am nearly 52, so I’d like to think, perhaps arrogantly, that lends weight to my judgement.
Back to the hotel, in bed by 20:35, probably asleep before nine. Somewhere in the very early morning, Ruth felt between the mattrasses and found a somewhat dried, partly eaten apple. This was about as welcome as the weather prediction which spoke of storms and rain for that day. Bergen, we supposed, was never going to be a highlight of the trip. Bergen was the city that made you forget it’s summer.

Tuesday, 20 August.

Not long after waking up from a very nice sleep, at 08:15, I emailed Kai Holst (he whose family hosted the second half of my 1993 visit to Norway) on behalf of his birthday.
After a pretty decent breakfast we stored our luggage at the hotel and found our way to the centre of town again. We got tickets for one of the city’s “hop-on/hop- off” bus services, “Sightseeing Bergen”. This included a ticket for the “Fløibanen”, a steeply ascending cable train towards the Fløyen mountain to the north-east of the city. At 320 metres, it yields a beautiful view of the whole of Bergen including its harbours. Needless to say, out came the 360° camera. This mountain with its spectacular vistas saved our Bergen experience from becoming unfortunately forgettable. The weather prediction had so far also proved wrong. Although the sky was overcast, it was mainly dry. We didn’t even need to wear our coats, on account of it being warm enough.

Below are two clips from the Fløyen mountain, both from the same vantage point. The images created by the front and back lenses of the camera are sown together by software so you always have fuzziness there. To allow everything to be seen sharply I took one shot with the front lens pointed west and one with it pointed south.

After taking the Fløibanen down, we proceeded with the rest of the hop-on/hop-off bus tour, though we hopped on nor off. We drove past the 15 most noteworthy tourist highlights, including Bryggen, the harbour, the Fish Market, Grieghallen, the university and others. I noticed there being a lot of Teslas on the roads of Bergen, which I suppose is a good thing for both Norway’s affluency and its environmental awareness.

As the trip’s end approached, so did rain. We ate at the same Fish Market restaurant again (paella and scampis) and went back to the hotel to get our luggage. We were running a tad late. The rain had disappeared again, thankfully.
Now we were on the final stretch of our journey that had brought us over 2000 kilometres north and then, much slower, 1500 kilometres south. We took the Bergen Light Rail in the other direction towards its final stop, “Bergen Lufhavn”. This was quite a bit further than going to Byparken, and it was not without its share of poking fun at the Norwegian language.
First we had “Sletten”, the name of the 4th stop. We thought that was very funny, as this basically means “sluts” (as in “promiscuous girls”) in Dutch. The next stop really had us in stitches, “Slettebakken”, this being just a more elaborately insulting Dutch version of the same. The adult filters Ronny had mentioned during the first evening of our trip fell away and we laughed out loud like schoolgirls. What must our fellow train travellers have thought?

At 16:05 we checked in at the airport. This was the first time (for me) that the process was entirely automatic. It seemed like all check-in counter personnel had been effectively made redundant here. We had some farewell fish at “Fiskeriet”. Behind the cash register hung stockfish, looking like they had been scared to a horrific death and then having their intestines opened.
At 17:35, flight KL1190 took as back to our native country, where we landed in warmer and sunnier weather around 19:25. It was the first time ever that the Dutch weather we returned to was actually better than at the holiday destination we had come from. Luggage retrieval was ridiculously fast, and in fact both our trolleys came off the carousel first, and together. We hit home at 21:00.

The Atari ST and the Creative People – Volume III

Today was the day on which I received the third and final Volume in the impressive set of tomes dedicated to the history of the Atari ST and the scene around it. Entitled “Return of the Borders”, this one covers 1994 up to 1998. There is a lot of info on the Falcon, the Jaguar, what happened to Atari (and the brand name), and of course various key games and demos that appeared on those various Atari machines. More strikingly than in earlier Volumes, “Return of the Borders” features coverage of many Atari (or Atari-related) conventions that were organised in the book’s time frame.

Whereas Volume II filled me with a sense of sadness and perhaps even longing, Volume III allows me to look at the whole experience from rather more of a distance. I was never really part of that era, and every page piques new interest in me. Some truly amazing stuff was happening all over the place, and for the first time did I read about all these demos and conventions that I had only really ever heard of. And there they are, front and centre: the people who did it all. Filled with legendary names like DHS, TSCC, Avena, Reservoir Gods, Lazer and Synergy (including a mention of the legendary Crapman game!), page after page sends me into throes of admiration for what these crews did. And once more this Volume is beautifully illustrated, professionally printed and bound. A book for the ages, like its earlier two brothers.
I have to admit I was surprised by 3 pages spent on the final issue of ST NEWS, including pics of a variety of bands wielding the “ST NEWS – THE Atari ST Disk Magazine” T-shirt. It conjured up a smile and a tear, which coincides with the overal sensation of the whole “The Atari ST and the Creative People” series.
Awesome. Respect, Marco!

This book, as well as the earlier two Volumes, can be purchased at If you’d like to read my 2018 review of Volumes I and II, check out this page.


The Atari ST and the Creative People

For those of you who know me, or who have seen other posts of mine on this or other sites, you may recollect that I spent 12 of my formative years active (to some degree) on the Commodore 64, Atari ST and Atari Falcon. It was a period full of energy and creativity, during which I was fortunate enough to be able to hob-nob with many key people in the Commodore and Atari scenes. This afforded me countless personal and professional opportunities big and small, the most impactful of which was being able to work at Thalion from autumn 1989 to spring 1991, a period when I was surrounded by astonishingly talented people among which I always felt at least a little out of my gourd.

The growth of the ST scene, from its tender beginnings in early 1986 to what (in my world) would be the crisis in Thalion in late 1990, is the subject matter of Marco Breddin’s first 400-page tome in the intended-to-be-three-volumes series “The Atari ST and the Creative People”, appropriately entitled “Breakin’ the Borders”.

Product of a very ambitious idea, it came to fruition with the release of the first volume in May 2017, a tribute to the optimism and friendship that became the hallmarks of “the early Atari ST scene”. I do feel that the dictionary definition of the word “lavish” ought to, from now on, be required by law to include “in the way such as Marco Breddin’s books about the Atari scene”. Although some may know my love of hyberbole, I am not in the least exaggerating now. Beautifully designed and capably edited, the book chronicles the rise of the demo scene through the technical stepping stones it met and conquered. All of this, needless to say, explained in sufficient detail to keep sceners interested, yet simple enough for a layman to come to grips with. And, obviously, illustrated lavishly with a multitude of screenshots and scene member profiles.
Reading through it was like travelling back to a time when entirely different things mattered in life (no family life, no ‘real’ job, not even school, at least not much). I became immersed in the zeitgeist where border busting, games, demo acquisition, disk magazine writing and just having hedonistic Atari-related fun were the things around which my life revolved. I dare say there is no better way for a former Atari scener (or even an out-gourded satellite such as myself) to re-live those days again.
I was honoured to have been quite closely involved in the creation of this first volume, which I suppose made seeing and reading the end result even more enjoyable. I played a part in the story, and it was awesome to realise that.

Today I received the second Volume of the series (finished last week or so), another impressive tome now titled “Beyond the Borders”. As with the first book, it has been thoroughly researched and – but of course – lavishly illustrated. Practically all the key players in this second era of the story, from 1991 up to and including 1993, have played their part in the creation of this second depiction of Atari scene history.
In my personal life I had quite seriously picked up uni again (studying English) and was less involved in the scene side of things after also having left Thalion. On the Atari ST side, my activities were rather limited to doing the now more and more multi-media ST NEWS and regularly making updated versions of my virus killer. Reading this second book makes all the feelings flood back – including the sense of loss of no longer being a meaningful part of the scene (granted, due to my own choices), growing apart from my best friend, no longer being part of legendary Thalion, and the debacle of the should-have-been-a-much-souped-up-and-barely-recognisable-to-be-based-on-“Dino-Eggs”-but-in-the-end-barely-an-equal “A Prehistoric Tale” game.
Volume 2 also describes the things the Atari company were up to. The feelings of optimism from Volume 1 are replaced by anecdotes of half-cocked marketing/development decisions and scene members reckoning the Atari hardware has no challenges left: After all, the borders had already been broken. So the sensation of reading part 2 is very different from part 1. Less positive, for certain, at least to me. However, I want to be quick to add that this is no shortcoming of the book. If anything, it is a shortcoming of my involvement in the scene, the behaviour of the Atari Corporation, and of my personal circumstances at the time into which the book so capably immerses me. The fact that the book conjures up those feelings is, if anything, a testimony to Marco’s engaging writing style and depth of research.
Volume 2 finally allows me to catch up on everything I had missed back then – crews I had sadly missed hearing about, as well as their wonderful demo achievements. Thalion had continued after my departure too (at the time I had been as pessismistic as to assume everything would fall to pieces because prospects in general had been pretty bleak), and now I can read everything about “Ambermoon”, “Lionheart”, “Trex Warrior”, even “Airbus 320”.
And Volume 2 goes much further in scope even than the 1992-1993 Atari scene and Thalion, for it also extensively covers contributions by people other than “the classic scene crews” that were no less meaningful.

Volume 1 described the challenge of breaking the borders on the ST, but Volume 2 broke open the borders of my own preconceptions into showing me that there was so much more than the ST/Falcon scene that I had been familiar with. And I, for one, am certainly looking forward to Volume 3 (“Return of the Borders”) which is announced for 2019.

These books can be purchased at You are also able to find information about the IndieGogo campaign for Volume 3 there, which among other packages also include a way to get all three volumes (the “Connoisseur Trilogy”).

The Awesome Thing that is DemoBase ST

I remember fairly well the days of old. In this case I mean the days near the end of July  2015, well not that old then perhaps, when within the space of two days I discovered GameBase 64, GameBase ST, Atari ST TOSEC and DemoBase ST. I could barely contain the intense feelings of nostalgic joy that coarsed through my veins, making my retro heart pulse and throb. In the days that followed I relived the even more ancient – and more authentically true – days of old, from the mid 80s to the mid 90s, playing all the games I used to like so much. “Jumpman Junior”, “Dino Eggs” and “Fort Apocalypse” were among the first, also the earliest games I had procured in my virtually virgin C64 days. And from there it went to many other fondly remembered C64 games, too many to list. I spent hours configuring stuff and trying to get a STelladapter to work. Next were equally endearingly memorized games and demos from the Atari ST era. Glorious days when the world I was in, and I myself, seemed both more innocent and more alive.

The GameBase efforts had been underway for years. I had been very slow to discover these gargantuan undertakings – a GUI offering a variety of good emulators that allowed for just about any title (whether game or demo or whatever) to be selected and smoothly run, all from within one convenient package. Similarly, various TOSEC endeavours had been created for just about every retro computer or console platform worth its salt (and, frankly, some so obscure they were perhaps not worth all that much salt). A bit of research revealed ready-made databases, whereas a bit of torrenting yielded vast collections of titles, ready to be merged with the GameBase files. The equivalent of years of collecting, all at one’s fingertips, running pretty smoothly and accurately on one’s own PC. GameBase 64 took up a little over 11 Gb, GameBase ST less than 5 Gb. Peanuts!

And DemoBase ST, although based on the same idea as GameBase, took things one step further: A step most convenient for the demo-loving Atari ST scener, whether former or current. As it happened, DemoBase ST strove to offer an as-complete-as-possible collection of individual (!) demo screens. The aim was to allow anyone to browse any screen by any demo crew, even individual ones from larger mega demos. You could then launch them, where DemoBase ST took care of the appropriate emulator launch parameters.
Version 2 of the DemoBase ST project, created and maintained by nigh-professional wild-mud-runner Dave Haylett, had been firmly underway since at least the beginning of 2007 with its release on That year saw a flurry of additions and improvements, until things started slowing down a bit in 2008 and grinding to an unfortunate halt during 2009. At a later date he also lost his source code (or at least thought he had).
I am immodestly pleased to say I may have had a bit of a hand in Dave’s finding the motivation and energy to pick up again where he had left off. In fact, he re-built version 3 from the ground up, bypassing the limits of the original version’s design decisions and adding a host of new bells and whistles.

The main features of DemoBase ST are:

  • One double-click launches you straight into a demoscreen – no disc images required, and no searching through main menus. Intros, Loading Screens, Main Menus, Hidden Screens and Reset Screens are also included;
  • Emulator settings, command-line switches (like -STFMBORDER) and correct TOS version are all pre-applied;
  • Over 3,200 demoscreens in the library so far;
  • Over 10,000 screenshots to help you find your favourite screens, or that one screen that you’ve been wanting to see for years;
  • Play custom slideshows of each screen in any megademo of your choice, or all screens by a particular coder, or any screens at random;
  • Mark your favourite demoscreens and play them from their own area, or even in a slideshow;
  • Play the music from any demo while you are browsing the archive, or add them to a jukebox feature;
  • Find demo screens based on title, crew name, megademo name or even which elements they contain (scroller, balls, 3D, STOS, interactivity, or 25 others)!

The whole thing is packaged in a very flexible and quite intuitive user interface that is utterly configurable. It even has many (dozens?) of little hidden demo effects that pop up left, right and centre (though, worry not, they can also be switched off). It is evident that Dave has delivered a labour of love, a respectful tribute to the world of ST demo screen creation. The new version of DemoBase ST, which started life somewhere in 2017, is now finally ready for a public release via its new online home at If you loved the world of ST demos, you owe it to yourself to check it out!

Ready Player One

 “Ready Player One” just has to be the best movie of the year (though I predict it might be second-best after “Jurassic World – Fallen Kingdom” as of June, despite that movie’s alleged narrative shortcomings). A cool story, convincing special effects, one of the most awesome car chases every imagined, a none-too-obtrusive love angle, and oodles of pop culture references. Even a good and positive message for today’s gamer generation. It’s a bit like “Pixels” for a more mature audience. And the 3D aspect of the film was quite convincing and engaging.
Steven Spielberg hasn’t lost his touch!

 Up next, I hope someone is going to do a film adaptation of Tad Williams’ “Otherworld” books!

ST NEWS Atari ST/TT/Falcon Multimedia Disk Magazine

It is a challenge, from a modern frame of mind, to imagine the late 1980s world of disk magazines. Huge quantities of information can now be exchanged at the drop of a hat, anywhere, virtually instantly. Back then, however, you had paper magazines and relatively sparsely used Bulletin Board Systems. That was pretty much it.

In the summer of 1986, the first issue of “ST NEWS” was released. It was a 35 Kb document to be loaded into the most popular Atari ST word processor of the time, “1st Word”.  It was put on a disk and the disk was copied at user meetings. A disk magazine was born.

The Canadian disk magazine “F.A.S.T.E.R.” drastically changed everything. Having started in autumn of 1986, this commercial disk magazine featured a very smooth GEM-based user interface from which articles could be selected and viewed. It looked very professional, and it was clear that “ST NEWS” needed to get with the program. As I had just translated the manual for a new Basic interpreter from German to Dutch, I had at my disposal “GfA Basic”, a brand spanking new replacement for the simply horrible “ST Basic”. The threshold was low enough for me to try out my meagre coding talents and try to somehow provide “ST NEWS” with a user interface like “F.A.S.T.E.R.” Mine was slower, but it worked.

As the years progressed, the “ST NEWS” user interface gradually became better. The odd issue even got sent abroad. I got enthusiastic reactions from ever more distant locations. Former C64 programmer Stefan “Digital Insanity” Posthuma joined the team and replaced slow program parts by faster ones. A network of contacts within the Atari demo scene improved editorial content (other authors wrote about really cool stuff) and got each issue to have a cool piece of music (Jochen “Mad Max” Hippel provided cutting-edge conversions of C64 tunes). Stefan built in ever more elaborate scrolling message screens. The synergy between him and me – fueled by a shared love of metal and synthesizer music, action movies and certain alcoholic beverages – led to a barrage of extended review introduction stories, real-time articles covering more or less interesting events, and basically anything and everything we deemed fit to include. We were particularly proud of the issue released late summer 1989 when Stefan and me had spent two weeks in the United Kingdom to visit key people and personal heroes in the world of ST gaming during the “LateST NEWS Quest”. From 1988 to about 1992, “ST NEWS” went from strength to strength. After that, issues occurred rather less frequently until it ended summer 1996.

To some readers, “ST NEWS” was probably an idiosyncratically idiotic hodge-podge. To (hopefully) many it was just weird but nonetheless interesting. “ST NEWS” got me my first job, and nudged a certain Lost Boy of London on the fast track to international gaming stardom. It was a most interesting and dynamic window of time to be active in.

Over the past half year, the ST NEWS site has been overhauled. Check it out to discover:

– All articles!
– All demos!
– All music!
– All scrollers
– All on-disk source/bonus materials
– All issues downloadable in optimised .ST images for your favourite emulator
– Vastly extended and improved 100+ picture & video gallery, newly scanned where possible
– Fully searchable
– Mobile device compatible
– Random article option
– Bonus complete “Ultimate Virus Killer” book

Thanks to Frederic “Dyno” Poeydomenge for endless work, help and patience, with additional awesomeness by Mellowman!